Notice the rock alcove in the screenshot above. Later PC ports retained the same graphical changes at the expense of changing the nuance throughout the scenery despite using potentially stronger hardware. The developers also chose to remodel characters and change the textures that feature muted colors and shinier characters. The GameCube port ran at 60 frames per second, but with some random bursts of slowdown and frame stuttering. Check out additional videos, comparison screenshots and an interview with Morph on the mod after the jump!Īfter the original Dreamcast version, the lighting effect was replaced with drop shadows on the GameCube. However the dozens of ports of the game left out these lighting effects in favor of using drop shadows instead, until now. The original Dreamcast version featured a “Lantern” engine which provided impressive looking lighting effects using palettes on SEGA’s then cutting edge game console. A combination of technical hurdles and creative liberties can dampen the original artistic intent, and Sonic Adventure is no exception. But why is it such a difficult thing to remain consistent when converting this to other game platforms? The game featured an artistic shift that occurred when the game was converted to other platforms. Lighting can be used to set a specific tone or mood in an environment. You can download the mod from the discussion thread in our forums. The difference gives off more vibrant colors in the environment that also reacts to objects and characters. Sonic Retro user Morph and several others have gone through Sonic Adventure DX and created a mod that restores the lighting effects that were previously seen in the original Sonic Adventure into the PC version.
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